Search results
Page title matches
- {{Squirrel/Title|Player.Name}} This example will send a join message when a player joins the server.626 B (79 words) - 10:02, 15 December 2015
- {{Squirrel/Title|Player.ID}} <code lang="squirrel">1 KB (125 words) - 17:26, 15 January 2012
- {{Squirrel/Title|onPlayerPart}} This is called when a player disconnects from the server.927 B (122 words) - 18:43, 22 December 2010
- {{Squirrel/Title|GetTime}} {{Squirrel/Deprecated|It is recommended that Squirrel's [http://squirrel-lang.org/doc/sqstdlib3.html#d0e1913 system library function], time() be use1 KB (136 words) - 13:22, 29 April 2011
- {{Squirrel/Title|CloseSSVBridge}} {{Squirrel/LUOnly}}1 KB (140 words) - 02:22, 25 September 2010
- {{Squirrel/Title|OpenSSVBridge}} {{Squirrel/LUOnly}}915 B (108 words) - 10:01, 11 October 2010
- {{Squirrel/Title|GetSSVBridgeLock}} {{Squirrel/LUOnly}}1 KB (129 words) - 10:02, 11 October 2010
- {{Squirrel/Title|GetSSVBridgeUpdateTime}} {{Squirrel/LUOnly}}1 KB (128 words) - 10:02, 11 October 2010
- {{Squirrel/Title|IsSSVBridgeUp}} {{Squirrel/LUOnly}}954 B (116 words) - 10:02, 11 October 2010
- {{Squirrel/Title|SetSSVBridgeLock}} {{Squirrel/LUOnly}}626 B (77 words) - 10:02, 11 October 2010
- {{Squirrel/Title|GetFriendlyFire}} <code lang="squirrel">519 B (56 words) - 09:43, 11 October 2010
- {{Squirrel/Title|SetSSVBridgeUpdateTime}} {{Squirrel/LUOnly}}792 B (105 words) - 10:03, 11 October 2010
- {{Squirrel/Title|GetIslands}} This function returns the current value for game islands when the server is in Liberty Unleashed mode. Possible values are:1 KB (143 words) - 09:44, 11 October 2010
- {{Squirrel/Title|SetIslands}} This function sets the allowed islands when the server is in Liberty Unleashed mode. Possible values are:1 KB (152 words) - 21:19, 28 July 2015
- {{Squirrel/Title|SetTimeLock}} This function locks or unlocks the server time.544 B (67 words) - 09:46, 11 October 2010
- {{Squirrel/Title|SetWeatherLock}} <code lang="squirrel">584 B (70 words) - 09:46, 11 October 2010
- {{Squirrel/Title|GetTimeLock}} This function returns whether the server time has been locked.545 B (67 words) - 09:43, 11 October 2010
- {{Squirrel/Title|GetWeatherLock}} <code lang="squirrel">501 B (58 words) - 09:44, 11 October 2010
- {{Squirrel/Title|SetFriendlyFire}} <code lang="squirrel">516 B (61 words) - 09:45, 11 October 2010
- {{Squirrel/Title|CreateExplosion}} <code lang="squirrel">1 KB (153 words) - 13:46, 10 August 2013
Page text matches
- {{Squirrel/Title|ReadIniString}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (149 words) - 14:48, 7 August 2012
- {{Squirrel/Title|ReadIniInteger}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}990 B (129 words) - 09:28, 11 October 2010
- {{Squirrel/Title|ReadIniFloat}} {{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}1 KB (172 words) - 09:27, 11 October 2010
- {{Squirrel/Title|GetTickCount}} <code lang="squirrel">999 B (127 words) - 10:04, 11 October 2010
- {{Squirrel/Title|Player.Name}} This example will send a join message when a player joins the server.626 B (79 words) - 10:02, 15 December 2015
- {{Squirrel/Title|Player.ID}} <code lang="squirrel">1 KB (125 words) - 17:26, 15 January 2012
- {{Squirrel/Title|onPlayerPart}} This is called when a player disconnects from the server.927 B (122 words) - 18:43, 22 December 2010
- {{Squirrel/Title|Client Functions}} ...n Liberty Unleashed. For a list of server-side functions, check [[Squirrel/Server/Functions|here]].2 KB (193 words) - 17:37, 5 September 2017
- {{Squirrel/Title|Client Events}} ...e in Liberty Unleashed. For a list of server-side events, check [[Squirrel/Server/Events|here]].784 B (99 words) - 17:32, 5 September 2017
- ...irrel is inspired by languages like Python, Javascript and especially Lua. Squirrel's syntax is similar to C/C++/Java etc. but the language has a very dynamic ...s object-oriented features. Most internal data types have been exported to Squirrel via classes with their own methods and members which resemble the inner str8 KB (1,205 words) - 15:31, 5 September 2017
- {{Squirrel/Title|BlankFunctionPage}} <code lang="squirrel">2 KB (304 words) - 19:08, 25 September 2011
- ...r server. Note that SQLite functions require the external module [[Modules/Squirrel/lu_sqlite|lu_sqlite]]. .../create a new SQLite database. This is done with the function ''[[Squirrel/Server/Functions/SQLite/sqlite_open|sqlite_open]]''. It creates a new database and15 KB (1,977 words) - 01:07, 16 October 2010
- {{Squirrel/Title|GetTime}} {{Squirrel/Deprecated|It is recommended that Squirrel's [http://squirrel-lang.org/doc/sqstdlib3.html#d0e1913 system library function], time() be use1 KB (136 words) - 13:22, 29 April 2011
- {{Squirrel/Title|CloseSSVBridge}} {{Squirrel/LUOnly}}1 KB (140 words) - 02:22, 25 September 2010
- {{Squirrel/Title|OpenSSVBridge}} {{Squirrel/LUOnly}}915 B (108 words) - 10:01, 11 October 2010
- {{Squirrel/Title|GetSSVBridgeLock}} {{Squirrel/LUOnly}}1 KB (129 words) - 10:02, 11 October 2010
- {{Squirrel/Title|GetSSVBridgeUpdateTime}} {{Squirrel/LUOnly}}1 KB (128 words) - 10:02, 11 October 2010
- {{Squirrel/Title|IsSSVBridgeUp}} {{Squirrel/LUOnly}}954 B (116 words) - 10:02, 11 October 2010
- {{Squirrel/Title|SetSSVBridgeLock}} {{Squirrel/LUOnly}}626 B (77 words) - 10:02, 11 October 2010
- {{Squirrel/Title|GetFriendlyFire}} <code lang="squirrel">519 B (56 words) - 09:43, 11 October 2010