Squirrel/Server/Functions/Spheres/GetSphereCount
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== Example == | == Example == | ||
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This example command returns the count of checkpoints ingame (global and local checkpoints). | This example command returns the count of checkpoints ingame (global and local checkpoints). | ||
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function onPlayerCommand( player, command, text ) | function onPlayerCommand( player, command, text ) | ||
{ | { |
Latest revision as of 01:15, 17 August 2011
This function returns the number of spheres on the server. If the optional player argument is used, the function will return how many client-side spheres does the given player have. Without the argument it will return the number of global spheres.
[edit] Syntax
int GetSphereCount( [ Player plr ] )
[edit] Arguments
- plr - If you want to get the number of the spheres for a specific client, use this argument to indicate the player. If you don't use this argument the global sphere count will be returned
[edit] Example
This example command returns the count of checkpoints ingame (global and local checkpoints).
function onPlayerCommand( player, command, text ) { if ( command == "spheres" ) { local spheres = GetCheckpointCount(); local Plrspheres = GetCheckpointCount( player ); MessagePlayer( "There are currently " + spheres + " global spheres in-game.", player ); MessagePlayer( "There are also " + Plrspheres + " spheres which belong to you!", player ); } }
This command will give the player info about global spheres and spheres belonging to them.
[edit] Notes
The call onPlayerCommand was used in in this example. More info about this in the corresponding page.