Squirrel/Server/Functions/Spheres/CreateSphere

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(Example)
(Example)
 
Line 32: Line 32:
 
=== Notes ===
 
=== Notes ===
  
The event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in this example. More info about this in the corresponding page.
+
The event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in this example. More info about this in the corresponding page.:D
  
 
== Related Functions ==
 
== Related Functions ==
  
 
{{Squirrel/Server/Functions/Spheres}}
 
{{Squirrel/Server/Functions/Spheres}}

Latest revision as of 06:59, 21 June 2015

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function adds a new sphere to the game.

[edit] Syntax

  1. sphere CreateSphere( Vector pos, float radius, [ Colour col ] )
  1. sphere CreateSphere( Vector pos, float radius, [ int red, int green, int blue ] )

[edit] Arguments

  • pos - The location the sphere will spawn at
  • radius - The radius of the sphere
  • col - The colour of the sphere as a Colour object. If no colour is used the sphere will default to blue
  • red, green, blue - The colour of the sphere as separate RGB values

[edit] Example

This will create a sphere for everyone aroud the player when they type '/globalsphere'

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "globalsphere" )
  5. {
  6. CreateSphere( pPlayer.Pos, 5.00, Colour( 0, 0, 255 ) );
  7. }
  8. return 1;
  9. }
  10.  

[edit] Notes

The event onPlayerCommand was used in this example. More info about this in the corresponding page.:D

[edit] Related Functions

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