Squirrel/Server/Functions/Spheres/CreateSphere

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(Created page with '{{Squirrel/Title|CreateSphere}} This function adds a new sphere to the game. == Syntax == <code>sphere CreateSphere( Vector pos, float radius, [int col] )</code> == Arguments …')
 
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== Example ==
 
== Example ==
  
{{Squirrel/NeedsExample}}
+
This will create a sphere for everyone aroud the player when they type '/globalsphere'
Explanation for the example
+
  
 
<code lang="squirrel">
 
<code lang="squirrel">
-- Todo
+
function onPlayerCommand( pPlayer, szCommand, szText )
 +
{
 +
if ( szCommand == "globalsphere" )
 +
{
 +
CreateSphere( pPlayer.Pos, 5.00, 0 );
 +
}
 +
 +
return 1;
 +
}
 
</code>
 
</code>
  
 
=== Notes ===
 
=== Notes ===
  
-- List of used functions and other notes here.
+
The event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in this example. More info about this in the corresponding page.
  
 
== Related Functions ==
 
== Related Functions ==
  
 
{{Squirrel/Server/Functions/Spheres}}
 
{{Squirrel/Server/Functions/Spheres}}

Revision as of 17:16, 25 October 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function adds a new sphere to the game.

Syntax

  1. sphere CreateSphere( Vector pos, float radius, [int col] )

Arguments

  • pos - The location the sphere will spawn at
  • radius - The radius of the sphere
  • col - The spheres colour

Example

This will create a sphere for everyone aroud the player when they type '/globalsphere'

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "globalsphere" )
  5. {
  6. CreateSphere( pPlayer.Pos, 5.00, 0 );
  7. }
  8. return 1;
  9. }
  10.  

Notes

The event onPlayerCommand was used in this example. More info about this in the corresponding page.

Related Functions

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