Squirrel/Server/Functions/Spheres/CreateClientSphere
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* '''radius''' - The radius of the sphere | * '''radius''' - The radius of the sphere | ||
* '''plr''' - The player to spawn the sphere for | * '''plr''' - The player to spawn the sphere for | ||
− | * '''col''' - The | + | * '''col''' - The colour of the sphere as a Colour object. If no colour is used the sphere will default to blue |
+ | * '''red, green, blue''' - The colour of the sphere as separate RGB values | ||
== Example == | == Example == |
Latest revision as of 23:45, 8 November 2010
This function adds a new sphere to the game for the player specified.
[edit] Syntax
sphere CreateClientSphere( Vector pos, float radius, player plr )
sphere CreateClientSphere( Vector pos, float radius, Colour col, player plr )
sphere CreateClientSphere( Vector pos, float radius, int red, int green, int blue, player plr )
[edit] Arguments
- pos - The location the sphere will spawn at
- radius - The radius of the sphere
- plr - The player to spawn the sphere for
- col - The colour of the sphere as a Colour object. If no colour is used the sphere will default to blue
- red, green, blue - The colour of the sphere as separate RGB values
[edit] Example
This will create a client sphere around the player when they type '/sphere'.
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "sphere" ) { CreateClientSphere( pPlayer.Pos, 5.00, Colour( 0, 0, 255 ), pPlayer ); } return 1; }
[edit] Notes
The event onPlayerCommand was used in this example. More info about this in the corresponding page.