Squirrel/Server/Functions/Spheres/Colour
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== Arguments == | == Arguments == | ||
− | * ''' | + | * '''col''' - This is the pointer to a pre-defined RGB colour object. |
== Example 1. Returning == | == Example 1. Returning == |
Revision as of 23:50, 8 November 2010
This Sphere class member returns or sets the colour ID of the sphere.
Syntax
You can either return or set a new value using this member:
Colour Sphere.Colour
Sphere.Colour = Colour col
Arguments
- col - This is the pointer to a pre-defined RGB colour object.
Example 1. Returning
function onPlayerFootSphereHit( player, sphere ) { MessagePlayer( "This sphere currently has the colour: " + sphere.Colour, player ); }
This will message the player with the spheres colour when they hit it.
Notes
The call onPlayerFootSphereHit was used in in this example. More info about this in the corresponding page.
Example 2. Setting
function onPlayerFootSphereHit( player, sphere ) { sphere.Colour = 1; }
This will set the sphere to colour 1 when it is hit.
Notes
The call onPlayerFootSphereHit was used in in this example. More info about this in the corresponding page.