Squirrel/Server/Functions/SpawnClass/RemoveWeapon
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This function removes the spawn weapon from the given slot of a ''SpawnClass''. | This function removes the spawn weapon from the given slot of a ''SpawnClass''. | ||
Latest revision as of 10:38, 11 October 2010
This function removes the spawn weapon from the given slot of a SpawnClass.
[edit] Syntax
int SpawnClass.RemoveWeapon( int iSlot )
[edit] Arguments
- iSlot - The slot you want to remove the weapon from. There are three slots available: 1, 2 and 3
[edit] Example
function onPlayerCommand( player, cmd, text ) { if ( cmd == "remwep" ) { p_SpawnClass.RemoveWeapon( 1 ); } }
This example will remove the weapon in slot 1, from the class, that we created earlier in FindSpawnClass.
[edit] Notes
The call onPlayerCommand was used in in this example. More info about this in the corresponding page.