Squirrel/Server/Functions/SpawnClass/GetWeaponAmmo
From Liberty Unleashed Wiki
(Difference between revisions)
(New page: __NOTOC__ This function returns the spawn weapon ammo in the given slot for a ''SpawnClass''. == Syntax == <code>int SpawnClass.GetWeaponAmmo( int iSlot )</code> == Arguments == * '''iS...) |
(→Example) |
||
Line 11: | Line 11: | ||
== Example == | == Example == | ||
− | |||
<code lang="squirrel"> | <code lang="squirrel"> | ||
− | + | function onPlayerCommand( player, cmd, text ) | |
+ | { | ||
+ | if ( cmd == "getammo" ) | ||
+ | { | ||
+ | local wepammo = p_SpawnClass.GetWeaponAmmo( 1 ); | ||
+ | MessagePlayer( "The current wep ammo in slot one is: " + wepammo, player ); | ||
+ | } | ||
+ | } | ||
</code> | </code> | ||
+ | |||
+ | This example will return the weapon ammo in slot 1 of the spawn class, that we found earlier in [[Squirrel/Server/Functions/SpawnClass/FindSpawnClass|FindSpawnClass]]. | ||
=== Notes === | === Notes === | ||
− | + | The call [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in in this example. More info about this in the corresponding page. | |
== Related Functions == | == Related Functions == | ||
{{Squirrel/Server/Functions/SpawnClass}} | {{Squirrel/Server/Functions/SpawnClass}} |
Revision as of 17:31, 8 March 2010
This function returns the spawn weapon ammo in the given slot for a SpawnClass.
Syntax
int SpawnClass.GetWeaponAmmo( int iSlot )
Arguments
- iSlot - The slot you want to retrieve the weapon ammo for. There are three slots available: 1, 2 and 3
Example
function onPlayerCommand( player, cmd, text ) { if ( cmd == "getammo" ) { local wepammo = p_SpawnClass.GetWeaponAmmo( 1 ); MessagePlayer( "The current wep ammo in slot one is: " + wepammo, player ); } }
This example will return the weapon ammo in slot 1 of the spawn class, that we found earlier in FindSpawnClass.
Notes
The call onPlayerCommand was used in in this example. More info about this in the corresponding page.