Squirrel/Server/Functions/SpawnClass/GetWeapon

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{{Squirrel/Title|SpawnClass.GetWeapon}}
 
This function returns the spawn weapon ID in the given slot for a ''SpawnClass''.
 
This function returns the spawn weapon ID in the given slot for a ''SpawnClass''.
  

Latest revision as of 10:38, 11 October 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function returns the spawn weapon ID in the given slot for a SpawnClass.

[edit] Syntax

  1. int SpawnClass.GetWeapon( int iSlot )

[edit] Arguments

  • iSlot - The slot you want to retrieve the weapon info for. There are three slots available: 1, 2 and 3

[edit] Example

  1.  
  2. function onPlayerCommand( player, cmd, text )
  3. {
  4. if ( cmd == "getwep" )
  5. {
  6. local wep = p_SpawnClass.GetWeapon( 1 );
  7. MessagePlayer( "The current wep in slot one is: " + wep, player );
  8. }
  9. }
  10.  

This example will return the weapon in slot 1 of the spawn class, that we found earlier in FindSpawnClass.

[edit] Notes

The call onPlayerCommand was used in in this example. More info about this in the corresponding page.

[edit] Related Functions

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