Socket.SetLostConnFunc
This function sets a socket handler function for lost connections. Note that you cannot use functions defined inside a class or a namespace. The handler function is called every time a connection has been lost (either a client or a server connection).
If the socket acts as a client socket, ie. it is connected to a server, the handler function takes one argument Socket, the socket instance which the disconnection originates from.
function FunctionName( instance Socket )
However if the socket is a server socket (ie. different clients can connect to it) the handler function should be in the following format (clientID: The ID of the client that lost connection, clientIPAddress: The IP address of the client, clientPort: the port of the client):
function FunctionName( instance Socket, int clientID, string clientIPAddress, int clientPort )
Syntax
Socket.SetLostConnFunc can take 2 different lists of parameters. These are:
bool Socket.SetLostConnFunc( string szFuncname )
bool Socket.SetLostConnFunc( function pFunc )
Arguments
- szFuncname - This is the name of the handler function as a string
- pFunc - This is a pointer to the handler function (closure)
Example
function onScriptLoad( ) { p_Socket <- NewSocket( "Function" ); p_Socket.SetLostConnFunc( AttemptReconnect ); }
On script load this will set the lost connection function to AttemptReconnect.
Notes
The call onScriptLoad was used in in this example. The function NewSocket was also used. More info about these in the corresponding pages.
Related Functions
- NewSocket
- Socket.Connect
- Socket.Delete
- Socket.Send
- Socket.SendClient
- Socket.SetLostConnFunc
- Socket.SetNewConnFunc
- Socket.Start
- Socket.Stop
- Socket.Close