Squirrel/Server/Functions/Ini/WriteIniFloat

From Liberty Unleashed Wiki
(Difference between revisions)
Jump to: navigation, search
 
Line 1: Line 1:
__NOTOC__
+
{{Squirrel/Title|WriteIniFloat}}
 +
{{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}
 
This function writes a float value to an .ini file. If the file does not exist, the function will create it.
 
This function writes a float value to an .ini file. If the file does not exist, the function will create it.
  

Latest revision as of 10:29, 11 October 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events
Note: This function requires the external module lu_ini.

This function writes a float value to an .ini file. If the file does not exist, the function will create it.

[edit] Syntax

  1. bool WriteIniFloat( string filename, string section, string var, float value )

[edit] Arguments

  • filename This is the name of the file
  • section The section that contains the value you want to create/edit
  • var The name of the variable
  • value The float value for the variable

[edit] Example

This example will save a location to a file 'Locations.ini' when a player types '/saveloc LocationName'.

  1.  
  2. function onPlayerCommand( player, command, text )
  3. {
  4. if ( command = "saveloc" )
  5. {
  6. local pos = player.Pos;
  7.  
  8. WriteIniFloat( "Locations.ini", text, "x", pos.x );
  9. WriteIniFloat( "Locations.ini", text, "y", pos.y );
  10. WriteIniFloat( "Locations.ini", text, "z", pos.z );
  11.  
  12. MessagePlayer( "Saved location " + text + ".", player );
  13. }
  14. }
  15.  

[edit] Notes

The functions Player.Pos, MessagePlayer and call onPlayerCommand were also used in in this example. More info about them in the corresponding pages.

[edit] Related Functions

These functions are provided by the official module lu_ini.

Personal tools
Namespaces

Variants
Actions
Navigation
scripting
Toolbox