Squirrel/Server/Functions/Game/SetGamespeed

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(Notes)
 
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=== Notes ===
 
=== Notes ===
  
The call [[Squirrel/Server/Events/Player/oPlayerCommand|onPlayerCommand]] was used in this example. More info about this in its corresponding page.
+
The call [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in this example. More info about this in its corresponding page.
  
 
== Related Functions ==
 
== Related Functions ==
  
 
{{Squirrel/Server/Functions/Game}}
 
{{Squirrel/Server/Functions/Game}}

Latest revision as of 20:10, 23 June 2013

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

Sets the gamespeed in the server. This affects all players.

[edit] Syntax

  1. bool SetGamespeed( float fSpeed )

[edit] Arguments

  • fSpeed - The value that you want to set the gamespeed to

[edit] Example

This will set the Gamespeed when a player types '/speed 0.5'

  1.  
  2. function onPlayerCommand( plr, cmd, text )
  3. {
  4. if ( cmd == "speed" )
  5. {
  6. SetGamespeed( text.tofloat() );
  7. }
  8. }
  9.  

[edit] Notes

The call onPlayerCommand was used in this example. More info about this in its corresponding page.

[edit] Related Functions

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