Squirrel/Server/Functions/Game/SetBoundaries
From Liberty Unleashed Wiki
(Difference between revisions)
m (The players aint flat!) |
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if ( szCommand == "setboundaries" ) | if ( szCommand == "setboundaries" ) | ||
{ | { | ||
− | local | + | local lower = Vector( -1000.00, -1000.00, -1000.00 ), upper = Vector( 1000.00, 1000.00, 1000.00 ); |
− | SetBoundaries( | + | SetBoundaries( lower, upper ); |
} | } | ||
Latest revision as of 03:15, 12 November 2010
This function sets the world boundaries.
[edit] Syntax
bool SetBoundaries( Vector vLower, Vector vUpper )
[edit] Arguments
- vLower - The lower boundary point as a vector
- vUpper - The upper boundary point as a vector
[edit] Example
This example command sets the server world boundaries to (-1000, -1000, -1000), (1000, 1000, 1000).
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "setboundaries" ) { local lower = Vector( -1000.00, -1000.00, -1000.00 ), upper = Vector( 1000.00, 1000.00, 1000.00 ); SetBoundaries( lower, upper ); } return 1; }
[edit] Notes
The event onPlayerCommand was used in this example. More info about this in the corresponding page.
[edit] Related Functions
- CloseGarage
- CloseSSVBridge
- EnableTrains
- GetBoundariesLower
- GetBoundariesUpper
- GetFriendlyFire
- GetGamespeed
- GetGravity
- GetHour
- GetIslands
- GetMinute
- GetSSVBridgeLock
- GetSSVBridgeUpdateTime
- GetSurfaceTraction
- GetTimeLock
- GetWeather
- GetWeatherLock
- IsSSVBridgeUp
- OpenGarage
- OpenSSVBridge
- SetBoundaries
- SetFriendlyFire
- SetGamespeed
- SetGravity
- SetIslands
- SetSSVBridgeLock
- SetSSVBridgeUpdateTime
- SetSurfaceTraction
- SetTime
- SetTimeLock
- SetWeather
- SetWeatherLock