Squirrel/Server/Functions/Game/GetTimeLock

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{{Squirrel/Title|GetTimeLock}}
 
This function returns whether the server time has been locked.
 
This function returns whether the server time has been locked.
  

Latest revision as of 10:43, 11 October 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function returns whether the server time has been locked.

[edit] Syntax

  1. bool GetTimeLock()

[edit] Arguments

  • none

[edit] Example

  1.  
  2. function onPlayerCommand( player, command, text )
  3. {
  4. if ( command == "timelock" ) MessagePlayer( "The server currently has time lock set to " + GetTimeLock(), player )
  5. }
  6.  

[edit] Notes

This function is used to get the current status of the time lock in the server.

[edit] Related Functions

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