Squirrel/Functions/Timers/NewTimer
From Liberty Unleashed Wiki
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(→Notes) |
(→Example2) |
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function onPlayerJoin( player ) | function onPlayerJoin( player ) | ||
{ | { | ||
− | NewTimer( " | + | NewTimer( "Cash", 5000, 1, player ); |
+ | } | ||
+ | |||
+ | function Cash( player ) | ||
+ | { | ||
+ | player.Cash += 2000; | ||
} | } | ||
</code> | </code> |
Revision as of 14:15, 10 August 2013
This function creates a new timer.
Syntax
Timer NewTimer( string function, int interval, int repeat, args... )
Arguments
- function - This is the function the timer will call
- interval - The interval the timer will fire at in milliseconds
- repeat - How many times the function will repeat (0 is infinate)
- args - Any arguments you want to pass to the function when called
Example1
This will start a timer saying BOO! 3 times every 5 seconds when a player joins
function onPlayerJoin( player ) { NewTimer( "MessagePlayer", 5000, 3, "BOO!", player ); }
Example2
This will start a timer saying BOO! 3 times every 5 seconds when a player joins
function onPlayerJoin( player ) { NewTimer( "Cash", 5000, 1, player ); } function Cash( player ) { player.Cash += 2000; }
Notes
The function MessagePlayer and call onPlayerJoin were used in in this example. More info about them in corresponding pages.
Related Functions
- NewTimer
- Timer.Delete
- Timer.Start
- Timer.Stop