Squirrel/Functions/Timers/NewTimer
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{ | { | ||
NewTimer( "MessagePlayer", 5000, 3, "BOO!", player ); | NewTimer( "MessagePlayer", 5000, 3, "BOO!", player ); | ||
+ | } | ||
+ | </code> | ||
+ | |||
+ | == Example2 == | ||
+ | |||
+ | This will start a timer Giving The Player 2000$ 1 time when a player joins After 5 Sec. | ||
+ | |||
+ | <code lang="squirrel"> | ||
+ | function onPlayerJoin( player ) | ||
+ | { | ||
+ | NewTimer( "Cash", 5000, 1, player ); | ||
+ | } | ||
+ | |||
+ | function Cash( player ) | ||
+ | { | ||
+ | player.Cash += 2000; | ||
} | } | ||
</code> | </code> |
Latest revision as of 14:17, 10 August 2013
This function creates a new timer.
[edit] Syntax
Timer NewTimer( string function, int interval, int repeat, args... )
[edit] Arguments
- function - This is the function the timer will call
- interval - The interval the timer will fire at in milliseconds
- repeat - How many times the function will repeat (0 is infinate)
- args - Any arguments you want to pass to the function when called
[edit] Example1
This will start a timer saying BOO! 3 times every 5 seconds when a player joins
function onPlayerJoin( player ) { NewTimer( "MessagePlayer", 5000, 3, "BOO!", player ); }
[edit] Example2
This will start a timer Giving The Player 2000$ 1 time when a player joins After 5 Sec.
function onPlayerJoin( player ) { NewTimer( "Cash", 5000, 1, player ); } function Cash( player ) { player.Cash += 2000; }
[edit] Notes
The function MessagePlayer and call onPlayerJoin were used in in this example. More info about them in corresponding pages.
[edit] Related Functions
- NewTimer
- Timer.Delete
- Timer.Start
- Timer.Stop