Squirrel/Functions/Timers/NewTimer
From Liberty Unleashed Wiki
(Difference between revisions)
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__NOTOC__ | __NOTOC__ | ||
− | This creates a new timer | + | This function creates a new timer. |
== Syntax == | == Syntax == | ||
− | <code> | + | <code>Timer NewTimer( string function, int interval, int repeat, args... )</code> |
== Arguments == | == Arguments == | ||
− | * '''function''' This is the function the timer will call | + | * '''function''' - This is the function the timer will call |
− | * '''interval''' The interval the timer will fire at in milliseconds | + | * '''interval''' - The interval the timer will fire at in milliseconds |
− | * '''repeat''' How many times the function will repeat (0 is infinate) | + | * '''repeat''' - How many times the function will repeat (0 is infinate) |
− | * '''args''' Any arguments you want to pass to the function when called | + | * '''args''' - Any arguments you want to pass to the function when called |
== Example == | == Example == | ||
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<code lang="squirrel"> | <code lang="squirrel"> | ||
− | function | + | function onPlayerJoin( player ) |
{ | { | ||
− | NewTimer( "MessagePlayer", 5000, 3, "BOO!", | + | NewTimer( "MessagePlayer", 5000, 3, "BOO!", player ); |
} | } | ||
</code> | </code> | ||
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=== Notes === | === Notes === | ||
− | The function [[Squirrel/Functions/ | + | The function [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and call [[Squirrel/Server/Events/Player/onPlayerJoin|onPlayerJoin]] were used in in this example. More info about them in corresponding pages. |
== Related Functions == | == Related Functions == | ||
{{Squirrel/Functions/Timers}} | {{Squirrel/Functions/Timers}} |
Revision as of 09:54, 28 November 2009
This function creates a new timer.
Syntax
Timer NewTimer( string function, int interval, int repeat, args... )
Arguments
- function - This is the function the timer will call
- interval - The interval the timer will fire at in milliseconds
- repeat - How many times the function will repeat (0 is infinate)
- args - Any arguments you want to pass to the function when called
Example
This will start a timer saying BOO! 3 times every 5 seconds when a player joins
function onPlayerJoin( player ) { NewTimer( "MessagePlayer", 5000, 3, "BOO!", player ); }
Notes
The function MessagePlayer and call onPlayerJoin were used in in this example. More info about them in corresponding pages.
Related Functions
- NewTimer
- Timer.Delete
- Timer.Start
- Timer.Stop