onPlayerSpawn
From Liberty Unleashed Wiki
This event is called when a remote player spawns
Syntax
function onPlayerSpawn( player, class )
Arguments
- player - The pointer to the player that left
- class - The pointer to the class they spawned as
Returns
This event does not handle return values.
Example
Some explanation here
This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
-- todo
Notes
-- List of used functions and other notes here.
Related Events
- onClientArmourChange
- onClientCashChange
- onClientCollideWithPlayer
- onClientCommand
- onClientDeath
- onClientFall
- onClientHealthChange
- onClientHurt
- onClientKill
- onClientKeyStateChange
- onClientRequestClass
- onClientRequestSpawn
- onClientShot
- onClientSpawn
- onClientUseDetonator
- onClientWeaponChange
- onPlayerDeath
- onPlayerJoin
- onPlayerKill
- onPlayerPart
- onPlayerSpawn