onPlayerJoin
From Liberty Unleashed Wiki
This event is called when a remote player joins the server
Syntax
function onPlayerJoin( player )
Arguments
- player - The pointer to the player that joined
Returns
- 1 - Allows the PlayerJoin message appear as normal
- 0 - Stops the join message being printed to the chatbox. Useful to override it.
Example
Some explanation here
This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
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Notes
-- List of used functions and other notes here.
Related Events
- onClientArmourChange
- onClientCashChange
- onClientCollideWithPlayer
- onClientCommand
- onClientDeath
- onClientFall
- onClientHealthChange
- onClientHurt
- onClientKill
- onClientKeyStateChange
- onClientRequestClass
- onClientRequestSpawn
- onClientShot
- onClientSpawn
- onClientUseDetonator
- onClientWeaponChange
- onPlayerDeath
- onPlayerJoin
- onPlayerKill
- onPlayerPart
- onPlayerSpawn