Squirrel/Client/Events/Player/onClientUseDetonator
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− | + | {{Squirrel/Title|onClientUseDetonator}} | |
+ | This event is called when the local player activates the detonator | ||
+ | |||
+ | == Syntax == | ||
+ | |||
+ | <code>function onClientUseDetonator()</code> | ||
+ | |||
+ | === Arguments === | ||
+ | |||
+ | * '''none''' | ||
+ | |||
+ | === Returns === | ||
+ | |||
+ | This event does not handle return values. | ||
+ | |||
+ | == Example == | ||
+ | |||
+ | Some explanation here | ||
+ | {{Squirrel/NeedsExample}} | ||
+ | |||
+ | <code lang="squirrel"> | ||
+ | -- todo | ||
+ | </code> | ||
+ | |||
+ | === Notes === | ||
+ | |||
+ | -- List of used functions and other notes here. | ||
+ | |||
+ | == Related Events == | ||
+ | |||
+ | {{Squirrel/Client/Events/Player}} |
Latest revision as of 18:33, 5 September 2017
This event is called when the local player activates the detonator
[edit] Syntax
function onClientUseDetonator()
[edit] Arguments
- none
[edit] Returns
This event does not handle return values.
[edit] Example
Some explanation here
This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
-- todo
[edit] Notes
-- List of used functions and other notes here.
[edit] Related Events
- onClientArmourChange
- onClientCashChange
- onClientCollideWithPlayer
- onClientCommand
- onClientDeath
- onClientFall
- onClientHealthChange
- onClientHurt
- onClientKill
- onClientKeyStateChange
- onClientRequestClass
- onClientRequestSpawn
- onClientShot
- onClientSpawn
- onClientUseDetonator
- onClientWeaponChange
- onPlayerDeath
- onPlayerJoin
- onPlayerKill
- onPlayerPart
- onPlayerSpawn