Squirrel/Client/Events/Player/onClientSpawn
From Liberty Unleashed Wiki
(Difference between revisions)
(Created page with '{{Squirrel/Title|onClientSpawn}} This event is called when the local player spawns. == Syntax == <code>function onClientSpawn( spawnclass )</code> === Arguments === * '''spaw…') |
Revision as of 11:45, 29 July 2011
This event is called when the local player spawns.
Syntax
function onClientSpawn( spawnclass )
Arguments
- spawnclass - The pointer to the class the local player spawned as
Returns
This event does not handle return values.
Example
Some explanation here
This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
-- todo
Notes
-- List of used functions and other notes here.
Related Events
- onClientArmourChange
- onClientCashChange
- onClientCollideWithPlayer
- onClientCommand
- onClientDeath
- onClientFall
- onClientHealthChange
- onClientHurt
- onClientKill
- onClientKeyStateChange
- onClientRequestClass
- onClientRequestSpawn
- onClientShot
- onClientSpawn
- onClientUseDetonator
- onClientWeaponChange
- onPlayerDeath
- onPlayerJoin
- onPlayerKill
- onPlayerPart
- onPlayerSpawn