onClientShot
From Liberty Unleashed Wiki
This event is called when the local player gets shot.
Syntax
function onClientShot( player, weapon, bodypart )
Arguments
- player - The pointer to the player that hurt the local player
- weapon - The weapon used
- bodypart - The bodypart that was hit
Returns
- 1 - Let the player be hurt normally
- 0 - Stops the player being hurt
Example
This example makes you invincible if you're called 'Bob' (does not apply to damage taken from other players).
function onClientShot( player, weapon, bodypart ) { // Get the local player local player = FindLocalPlayer(); if(player) { // Check if they're called "Bob" local name = player.Name; if(name == "Bob") { // Cancel the damage return 0; } } }
Notes
-- List of used functions and other notes here.
Related Events
- onClientArmourChange
- onClientCashChange
- onClientCollideWithPlayer
- onClientCommand
- onClientDeath
- onClientFall
- onClientHealthChange
- onClientHurt
- onClientKill
- onClientKeyStateChange
- onClientRequestClass
- onClientRequestSpawn
- onClientShot
- onClientSpawn
- onClientUseDetonator
- onClientWeaponChange
- onPlayerDeath
- onPlayerJoin
- onPlayerKill
- onPlayerPart
- onPlayerSpawn