onClientKill
From Liberty Unleashed Wiki
This event is called when the local player kills somebody else.
Syntax
function onClientKill( player, weapon, bodypart )
Arguments
- player - The pointer to the player that was killed
- weapon - The weapon used
- bodypart - The bodypart that was hit
Returns
This event does not handle return values.
Example
Some explanation here
This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
-- todo
Notes
-- List of used functions and other notes here.
Related Events
- onClientArmourChange
- onClientCashChange
- onClientCollideWithPlayer
- onClientCommand
- onClientDeath
- onClientFall
- onClientHealthChange
- onClientHurt
- onClientKill
- onClientKeyStateChange
- onClientRequestClass
- onClientRequestSpawn
- onClientShot
- onClientSpawn
- onClientUseDetonator
- onClientWeaponChange
- onPlayerDeath
- onPlayerJoin
- onPlayerKill
- onPlayerPart
- onPlayerSpawn