Squirrel/Client/Events/Player/onClientArmourChange
From Liberty Unleashed Wiki
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== Example == | == Example == | ||
− | This example will Message the player when their | + | This example will Message the player when their armour changes |
<code lang="squirrel"> | <code lang="squirrel"> |
Revision as of 18:56, 14 April 2011
This is called when the clients armour changes.
Syntax
function onClientArmourChange( int iOldArmour, int iNewArmour )
Arguments
- iOldArmour - The player's Old Armour Value
- iNewArmour - The player's New Armour Value
Returns
This event does not handle return values.
Example
This example will Message the player when their armour changes
function onClientArmourChange( iOldArmour, iNewArmour ) { Message( "You have: " + pPlayer.Armour + " Armour remaining" ); return 1; }
Notes
The functions Message and Player.Armour were used in this example. More info about them can be found in the corresponding pages.
Related Events
- onClientArmourChange
- onClientCashChange
- onClientCollideWithPlayer
- onClientCommand
- onClientDeath
- onClientFall
- onClientHealthChange
- onClientHurt
- onClientKill
- onClientKeyStateChange
- onClientRequestClass
- onClientRequestSpawn
- onClientShot
- onClientSpawn
- onClientUseDetonator
- onClientWeaponChange
- onPlayerDeath
- onPlayerJoin
- onPlayerKill
- onPlayerPart
- onPlayerSpawn