Squirrel/Client/Events/Player/onClientArmourChange
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(Created page with '{{Squirrel/Title|onClientArmourChange}} This is called when the clients Armour changes. == Syntax == <code lang="squirrel">function onClientArmourChange( int iOldArmour, int iN…') |
Revision as of 20:55, 11 April 2011
This is called when the clients Armour changes.
Syntax
function onClientArmourChange( int iOldArmour, int iNewArmour )
Arguments
- iOldArmour - The player's Old Armour Value
- iNewArmour - The player's New Armour Value
Returns
- 1 - No Effect
- 0 - No Effect
Example
This example will Message the player when their cash changes
Create a Global for a player pointer.
pPlayer <- FindLocalPlayer();
function onClientArmourChange( iOldArmour, iNewArmour ) { MessagePlayer("You have: " + pPlayer.Armour + "Armour remaining", pPlayer ); return 1; }
Notes
The functions MessagePlayer and Player.Armour were used in this example. More info about them can be found in the corresponding pages.
Related Events
- onClientArmourChange
- onClientCashChange
- onClientCollideWithPlayer
- onClientCommand
- onClientDeath
- onClientFall
- onClientHealthChange
- onClientHurt
- onClientKill
- onClientKeyStateChange
- onClientRequestClass
- onClientRequestSpawn
- onClientShot
- onClientSpawn
- onClientUseDetonator
- onClientWeaponChange
- onPlayerDeath
- onPlayerJoin
- onPlayerKill
- onPlayerPart
- onPlayerSpawn