onPlayerEnterCheckpoint

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Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This event is called when a player enters a checkpoint.

Syntax

  1. function onPlayerEnterCheckpoint( Player plr, Checkpoint cp )

Arguments

  • plr - The player who entered the checkpoint
  • cp - The checkpoint the player entered

Returns

This event does not handle return values.

Example

This example will remove the checkpoint after a player has entered it.

  1.  
  2. function onPlayerEnterCheckpoint( player, cp )
  3. {
  4. cp.Remove();
  5. return 1;
  6. }
  7.  

Notes

The function Checkpoint.Remove was used in this example. More info about this in the corresponding page.

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