Merry Christmas
From everybody on the Liberty Unleashed team, we wish you all a very merry christmas and a happy new year! 
Testing over
Thanks to everyone for testing. Enough data has been collected to keep me busy for a while fixing bugs and tweaking things 
The server is now closed and the files have been taken offline.
Thanks again. I will post when more testing is required, which should be in january sometime 
Public testing!
Its been a while since any news was updated on the site, and i guess many of you are thinking whether or not the project is dead.... well its not!
Seeing as its nearly christmas and i'm in a happy mood lately, i've decided to open up testing to the public!
We've been having semi-public tests the last few nights and it seems stable enough to open up to everybody.
Few things to note though...
- This is nowhere near finished, so expect bugs of all kinds... including bad sync and random crashes
- Idiots will be kicked/banned for being... well an idiot
- This is meant for fun aswell as testing, so please have fun!

- Vehicles are only in by a basic way, so sync can be pretty bad at times, aswell as vehicles exploding when they shouldn't. This will be fixed soon
- The code is being updated all the time, so before entering a server please check if theres a new build first
- Please report any crashes and their offsets, aswell as any additional information that could help in tracking down and fixing the bug
- Please dont complain about any bugs or crashes, like i said, this is nowhere near complete
- No cheating/using mods! Anybody found using these will be banned
Bug tracker is up. Please register and report all problems at http://mantis.liberty-unleashed.co.uk
Anyway... on to the links!
Client - Extract these files to your GTA3 directory and run LU.exe.
Notes:
- You must have a v1.1 GTA3.exe in order to play.
- If the game fails to launch, you may need to install this
- Please remember to use a clean GTA3 (no mods)
Server: binary-bits.net
Port: 2301
Oh and theres an echo channel up at #lu.echo on GTANet
Enjoy!
Another New Developer!
After some much careful thought, i've hired another developer again!
This time its somebody many people know, its Mike!
Mike has been involved in VC-MP and SA-MP so he'll be a great help in the devlopment 
I'm also very confident that he wont be like the last developer since hes been around LU since the day it began 
So please give a nice big warm welcome to Mike!
OMG! Its an update!
No your not imagining things, this is actually an update! 
Theres been quite a lot of changes in the LU world recently. We really should have had a release by now but theres been problems here n there and it doesn't help that i'm kinda lazy 
Anyway, in the last news post i announce that LU had a new developer. Unfortunately he hasn't really done much and we havn't spoke to eachother for a while so it seems we've both gone our seperate ways. Luckily this hasn't set back the mod since i have still been coding alone.
When i recruited savage, we agreed that the mod should be recoded from scratch using new methods to increase stability and usability. I'm happy to say the core recode has been going very well!
This recode includes a lot of good things. One of which being a proper GUI system similar to MTA:SAs. The GUI has been made from the ground up by me and so far its coming along very well. It isn't quite finished yet but is in a useable state. With this GUI system and scripting you will be able to create your own menus and stuff to enhance the users gameplay and your server 
And for everyone thats concerned that the new GUI will have an impact on performance, i'm happy to say it doesn't. I've successfully had many windows, text labels and memoboxes scattered around the entire screen on a low end system without losing a significant ammount of FPS.
Heres a small screenshot showing the LU console which was made with the GUI system. The titlebar is optional and it can be moved, resized and customized to how you like it. It also has a nice fading effect when its shown/hidden which is optional.![]()
Another thing the recode has done is made the mod smaller, easier to manage and easier on resources. The netcode has also been redone once again and bandwidth usage has been greatly reduced. At this time i do not have an exact bandwidth usage per player but i can tell you its less than it used to be (Old core sent about 990B/s per player for footsync)
Few more things i've done to the game. I've managed to disable all kinds of things which would usually interfere with a multiplayer game. One thing i've done is completely disabled AI police (Helicopters, boats, cars and ped) so the wanted stars are usable without some annoying AI coming along and killing you 
All the ped AI and vehicle AI have been disabled at the highest level so the game doesn't even attempt to load any, this frees up a bit of memory and game resources so it can run that tiny bit better 
Some more good news (Mainly for you linux fans)... The LU server has successfully been ported over to Gentoo so at the moment we have a Windows and a Gentoo server
Since i'm not that good on linux i'm not sure if the gentoo server will work on any other linux distributions but if it doesn't, it shouldn't be too hard to compile them for any distribution 
Well i guess i'll wrap this news post up now. As you can see the mods not dead and is starting to get more active again 











