onClientDeath
From Liberty Unleashed Wiki
This event is called when the local player dies
Syntax
function onClientDeath( killer, weapon, bodypart)
Arguments
- killer - The pointer to the player who killed the local player
- weapon - The weapon used
- bodypart - The bodypart hit
Returns
This event does not handle return values.
Example
This will show a message saying who killed the player.
function onClientDeath( killer, weapon, bodypart) { local pPlayer = FindLocalPlayer(); if ( pPlayer && killer ) { Message("HA! You got killed by " + killer.Name); } }
Notes
The functions FindLocalPlayer and Message were used in in this example. More info about them in corresponding pages.
Related Events
- onClientArmourChange
- onClientCashChange
- onClientCollideWithPlayer
- onClientCommand
- onClientDeath
- onClientFall
- onClientHealthChange
- onClientHurt
- onClientKill
- onClientKeyStateChange
- onClientRequestClass
- onClientRequestSpawn
- onClientShot
- onClientSpawn
- onClientUseDetonator
- onClientWeaponChange
- onPlayerDeath
- onPlayerJoin
- onPlayerKill
- onPlayerPart
- onPlayerSpawn