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Version 0.1 (25/10/2010)

  • Initial release as version

Update (26/10/2010)

  • Fixed the browser listing players multiple times in the playerlist
  • Hooked up the Help & Support in the browser to open your web browser to the forums
  • Fixed the most annoying 0x4E4C5b crash

Update (28/10/2010)

  • Fixed the radio not working unless you pause atleast once
  • Fixed a couple of internal LU crashes
  • Fixed the speedo vanishing when somebody dies
  • Fixed the updater not working for some people
  • Fixed a bug in island control
  • Fixed a server crash when setting some values on start
  • Added the updater to the server. Future updates will automatically apply
  • Fixed a bug with clientside checkpoints and spheres
  • Fixed players falling through the map on some spawnscreens
  • Fixed tab auto complete on coloured names
  • Fixed a bug with pickup virtual worlds
  • Fixed ShakeCamera
  • Added an About dialog to the browser
  • Hopefully fixed a crash in the linux server
  • Added the modules to the linux server

Update (29/10/2010)

  • Fixed wanted level being set when shooting a player with a cop skin
  • Hopefully fixed passengers being thrown out of very fast moving vehicles
  • Fixed the Linux server crashing due to certain scripting functions
  • Updated serverside Squirrel version
  • Fixed a bug in putting player to a vehicle (Player.Vehicle)
  • Fixed an updater bug

Update (09/11/2010)

  • Fixed a bug in the server where running it in a folder with accent characters would fail to open any files
  • Reduced the likelihood of file sending stalling
  • Hopefully fixed an issue where vehicles wouldn't spawn for players
  • Added a scrollbar to the LU browser
  • Updated UAC to include collision files, gta3.dat and object.dat
  • Fixed a bug with vehicle virtual worlds
  • Fixed clientside GetVehicleID
  • Fixed some server time related bugs
  • Fixed vehicle engine stopping/starting
  • Optimised checkpoint and sphere code, these changes include custom RGB colours for spheres and radar blip removal
  • Added Player.Velocity setting to clientside scripts
  • Fixed cash increasing when hitting another car
  • Removed built in /kill command
  • Optimised internal code a bit

Update (09/11/2010)

  • Fixed major crash stopping players joining servers

Update (10/11/2010)

  • Changed how sounds are handled. Now they need to be opened and closed by the script
  • Added a colour picker to the browser for the nickname
  • Added more error messages on scripts
  • Added setting of player alpha (Player.Alpha)
  • Fixed a nametag issue if the player spawned with the nametag set off, then had it turned on
  • Fixed frozen vehicles when changing island when they have a driver or a Passenger
  • Fixed some sphere related bugs
  • Added Blip.Colour setting
  • Fixed misc scripting related bugs

Update (02/12/2010)

  • Fixed the linux server updating itself. No longer requires the Updater.bin (Linux only, windows still requires it)
  • Added Player.Collidable to clientside scripts
  • Made Player.Name return a colourless nick, added Player.ColouredNick (useful for GUI stuff)
  • Fixed a small bug with spawn class/screen loading
  • Fixed an argument bug in ScreenPosToWorld
  • Fixed a crash in SetServerName (using it on script load)
  • Added password saving to favourite servers in the browser
  • Fixed a bug with object angles
  • Fixed a bug with spawnscreen when the player was spawned using a script
  • Fixed unable to join the server when setting handling on a specific vehicle

Update (22/12/2010)

  • Fixed sprites crashing when adding them to a window as a child
  • Fixed labels crashing when they contain a single %
  • Fixed a bug with hash table saving
  • Fixed SetPassword
  • Added ToggleCameraMovement
  • Fixed an error with NumTok (also a possible crash)
  • Fixed a few minor sync issues
  • A complete list of new and modified scripting functions in here

Update (11/04/2011)

  • Fixed death messages saying the wrong person who killed you when a script sets your health
  • Done a LOT of optimisations all over the code. Should run better on low-end systems
  • Fixed the aiming offset when using widescreen
  • Fixed numerous problems with the updater and added error messages
  • Added warning dialogs when the GTA3 directory is invalid
  • SCM file is no longer required
  • Added a lot more script functions.
  • Fixed some bugs in custom vehicle handling
  • Fixed entering a vehicle at the same time as another player and jacking them
  • Fixed failed vehicle entry when the driver drives off while you are entering
  • Fixed a random server crash on exit if scripts had been used to spawn vehicles, objects, radar blips etc
  • Fixed a potential crash and a bug in NumTok
  • Fixed player.Vehicle not working if the vehicle is too far away
  • Added a new download dialog with a change log to the browser
  • Players now seek the nearest empty seat when there’s a driver in the car
  • Possibly fixed invisible vehicles when teleporting
  • Added extended ascii support to the GUI
  • Fixed the browser using 100% CPU
  • Synced waves and traffic lights
  • Fixed the master list announcing in the server
  • Fixed vehicle angles being incorrect remotely when seeking a vehicle
  • Enhanced unoccupied vehicle sync slightly
  • Fixed a crash related to the player alpha setting
  • Fixed a standing in vehicle bug
  • Added SQPulse and SQCallback to the Squirrel module SDK
  • A complete list of new and modified scripting functions in here

Update (07/09/2011)

  • Fixed a crash from too many collisions
  • Fixed sliding when walking on objects
  • Fixed cash decreasing by $1000 when dying
  • Fixed a small memory leak in the browser
  • The anti-cheat has been updated to protect against Health and Armour cheats
  • Fixed a bug with vehicles if a script created them on first load
  • Fixed a problem with servers not updating their internal master server list
  • Fixed being able to spam error reports
  • Changed the updater to use the setup file to reduce problems
  • Added forcing Port and IP to the server arguments
  • Fixed weather changing to be more like single player
  • Added trains
  • Added the ability to change the font of GUI buttons
  • Fixed the ban list
  • Fixed crashing on exit when using Xfire
  • Fixed a bug with custom sounds where more than 12 could crash the client
  • Added Windows 7 Jumplists to the browser
  • Added History to the browser
  • Fixed timers crashing the server on Linux
  • Started working on synced vehicle damage, currently only half implemented
  • Fixed setting the sphere position not moving it on screen
  • Added a callback to the module SDK to retrieve a list of built-in squirrel classes (useful for calling class methods from a module)
  • Added more font style options for GUI labels, edit/memoboxes and buttons
  • Added a function for editboxes to mask user input
  • Added functions to move and rotate objects
  • Fixed a bug which caused objects from other islands to lose their collision models when they were spawned on a 'wrong' island
  • A complete list of new and modified scripting functions in here

Update (12/09/2011)

  • Fixed crashing when entering a BF Injection
  • Fixed a random crash in the anti-cheat
  • Fixed client scripts not working for some users
  • Fixed getting stuck in blue hell
  • Fixed being stuck in a train on reconnect
  • Fixed vehicles spawning when standing on boxes and other similar objects
  • Fixed large file downloads freezing the client
  • Added some new train related functions and events, added a train id argument to the existing callbacks
  • A complete list of new and modified scripting functions in here

Update (25/12/2011)

  • Increased the amount of key binds allowed in a client
  • Added a packet for when the player crashes, (includes an ID passed to the scripts)
  • Added missing characters to the GUI
  • Added sorting to the browser
  • Fixed a timer crash
  • Fixed a server crash with client side elements
  • Added ReloadScripts to the Squirrel scripting
  • Changed markers for players so that an arrow can be placed over any player
  • Added blips, (and blips with arrows), to vehicles as a script option
  • Fixed being unable to join passworded servers via the jumplist on Microsoft Windows 7-based computers
  • Fixed a crash in the client, (and display driver), when a large message was typed with the "chatback" feature turned off
  • Fixed logging not working on Linux-based servers
  • Increased the radar blip limit from 127, (originally 32), to 254
  • Fixed a rare crash where a player would be entering a vehicle as it got streamed out
  • Fixed IsNum not recognizing negative numbers
  • Fixed objects being able to be blown up and then fall through the map
  • Added detection for when a vehicle is drowned. (Before it would stay in the water until the idle respawner kicked in)
  • Added -appendname to the server launch arguments to force a string on the end of the server name

Update (08/11/2013)

  • Fixed clients being able to load their own client scripts
  • Added PARTREASON_CRASHED to scripts
  • Fixed not being able to hurt yourself if friendly fire was active
  • UAC now checks the checksum of lu.dll even if it is turned off on the server

Update (09/11/2013)

  • Fixed the server checking for updates every 84000 milliseconds (Changed to 12 hours)
  • Reset health and weapons on reconnect
  • Fixed a crash related to vehicle alpha channels
  • Fixed a buffer overflow
  • Fixed the spawnscreen spamming spawned packets on reconnect
  • Made the crashed packet send as soon as the exception handler displays
  • Cleaned up a lot of memory on disconnect (helps fix reconnect bugs)
  • Fixed sirens and locked states of vehicles being incorrectly set on initial connect and reconnect
  • Fixed dying if /reconnecting while in a vehicle
  • Fixed a crash in the client when removing radar markers
  • Fixed a crash when starting/stopping bad timers
  • Fixed a crash relating to not enough memory for audio objects
  • Fixed editboxes stealing focus from other GUI objects
  • Fixed the password being displayed in editboxes when clicking off and back on to editboxes
  • Fixed a crash with the BF injection when repairing a vehicle out of streaming range of other players then other players trying to enter it
  • Fixed some bugs with handling data
  • Changed the invalid nick character to ?
  • Fixed being able to load client scripts when you shouldn't be (now shouts about checksum mismatch)
  • Fixed BF Injection crash (again)

Update (02/08/2014)

  • Scripting - Fixed previously exploitable client script bugs
  • Scripting - Servers must now call RegisterRemoteFunc( "function" ) before client scripts can use them
  • Scripting - Removed Halt() from squirrel scripts
  • Scripting - Fixed the VM busy bug for internal squirrel function calls
  • Scripting - Fixed CGUILabel alpha not working
  • Scripting - Added a method to set a CGUISprite's alpha (Sprite.SetAlpha( blah ))
  • Scripting - Added ProcessLineOfSight to Squirrel - Client scripts: ProcessLineOfSight( Vector3 pos, Vector3 target )
  • Scripting - Added mouse movement/button related events to scripts - onClientMouseMove( short x, short y ), onclientMouseClick( int button, bool down, short x, short y ), onClientMouseWheel( bool moved )
  • Scripting - Fixed GUIMemobox.FontName
  • Scripting - Added scripting/gui lib functions to get/set mouse cursor position (client) - VectorScreen GetMouseCursorPos( void ), SetMouseCursorPos( VectorScreen pos )
  • Scripting - Fixed CGUIButton::SetTextColour
  • Scripting - Added buttons to squirrel GUI layers (SendBack, Forward, etc.)
  • Scripting - Fixed CUtils::ScreenToWorld
  • Scripting - Added a depth parameter to ScreenPosToWorld (client) - ScreenPosToWorld( float x, float y, float depth ), ScreenPosToWorld( Vector3 pos, float depth )
  • Scripting - Added Vector.Lerp() to squirrel
  • Scripting - Made ProcessLineOfSight return a table with the collision entity, position and model ID
  • Scripting - Fixed some facking stupid sphere/checkpoint related bugs (netcode related)
  • General - Fixed UGP spamming if it was queried with the wrong version
  • General - Fixed the -appendname commandline argument in the server only accepting 32 characters
  • General - Fixed a potential server crash when loading a script that has no Script.xml
  • Scripting - Fixed setting armour instead of health when calling player.Health in a client script
  • General - Fixed not being able to get in vehicles
  • General - Fixed a crash on join if sounds are added to the server
  • Scripting - You must now specify a script when using CallServerFunc (such as CallServerFunc( "main.nut", "function_name"); )

Known issues

  • Instances where a vehicle that has been teleported appears as invisible and will cause a crash when the remote player attempts to exit
  • Entities within entities are known to cause a crash
  • Remote players that don't fully enter a train and then attempt to exit will somtimes cause a crash
  • Sounds may not be working - unable to track down root issue


  • Those of you that are using compiled client scripts will find that they do not work anymore - anyone with a client script should now send them over uncompiled.

Update (06/08/2014)

  • General - All players now have an ID assigned to them known as the LUID
  • General - Rewritten the ban list system
  • Scripting - New ban functions (server): BanPlayer( player, [BANTYPE_CONST] ); BanLUID( luid ); UnbanLUID( luid ); UnbanName( name );
  • Scripting - New constants for BanPlayer function: BANTYPE_NAME, BANTYPE_IP, BANTYPE_LUID
  • General - Server owners now have the option to upload an .rtf MOTD to their website (server.conf: server_rule motd
  • General - Right clicking a server in the browser now enables you to show the MOTD (can be ignored)
  • General - Attempt to re-add XP support in the client - this WILL BE discontinued at a later date as Microsoft no longer supports XP and so it is recommended to update your operating system
  • General - Fixed bugs and typos in the browser
  • General - Fixed the slow-mo bug for those of you on PCs that aren't from this decade

Known issues

Instances where a vehicle that has been teleported appears as invisible and will cause a crash when the remote player attempts to exit Entities within entities are known to cause a crash Remote players that don't fully enter a train and then attempt to exit will somtimes cause a crash Sounds may not be working - unable to track down root issue XP support may not even work as the developers are all running Windows 8 and have no way of testing on an XP machine

Update (14/06/2016)

  • General - Fixed another crash related to the BF injection
  • General - Fixed a crash when pressing tab in the chatbox
  • General - Fixed a crash with CallClientFunc
  • General - Fixed some memory overflows which caused client instability
  • Security - Fixed being able to bypass the LUID checks
  • Security - Fixed being able to join a server without actually joining it
  • Security - Secured the client against some known cheats and exploits
  • General - Optimised some code in both the client and server

Known issues

Joining a server that has a 'handling.cfg' in the LU/data directory will cause clients to crash on join


Windows XP is no longer supported. Nobody should be running Windows XP on the internet these days so please update your operating system.

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