Squirrel/Server/Functions/Vehicles/GetVehicleCount
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(Difference between revisions)
(New page: __NOTOC__ This function returns the number of vehicles ingame. == Syntax == <code>int GetVehicleCount()</code> == Arguments == * '''none''' == Example == {{Squirrel/NeedsExample}} <c...) |
(→Example) |
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Line 12: | Line 12: | ||
== Example == | == Example == | ||
− | |||
<code lang="squirrel"> | <code lang="squirrel"> | ||
− | + | function onPlayerCommand( player, cmd, text ) | |
+ | { | ||
+ | if ( cmd == "vehcount" ) | ||
+ | { | ||
+ | local count = GetVehicleCount(); | ||
+ | MessagePlayer( "The current vehicle count is: " + count, player ); | ||
+ | } | ||
+ | } | ||
</code> | </code> | ||
+ | |||
+ | This command will return how many vehicles are currently in the server. | ||
=== Notes === | === Notes === | ||
− | + | The call [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in in this example. More info about this in the corresponding page. | |
== Related Functions == | == Related Functions == | ||
{{Squirrel/Server/Functions/Vehicles}} | {{Squirrel/Server/Functions/Vehicles}} |
Revision as of 14:38, 8 March 2010
This function returns the number of vehicles ingame.
Syntax
int GetVehicleCount()
Arguments
- none
Example
function onPlayerCommand( player, cmd, text ) { if ( cmd == "vehcount" ) { local count = GetVehicleCount(); MessagePlayer( "The current vehicle count is: " + count, player ); } }
This command will return how many vehicles are currently in the server.
Notes
The call onPlayerCommand was used in in this example. More info about this in the corresponding page.
Related Functions
- CreateVehicle
- FindVehicle
- GetClosestVehicle
- GetVehicleCount
- GetVehicleHandlingData
- GetVehicleIDFromName
- GetVehicleName
- SetVehicleHandlingData
- Vehicle.Alpha
- Vehicle.Angle
- Vehicle.Colour1
- Vehicle.Colour2
- Vehicle.Driver
- Vehicle.EngineDamage
- Vehicle.Explode
- Vehicle.Fix
- Vehicle.GetAddon
- Vehicle.GetPassenger
- Vehicle.GetHandlingData
- Vehicle.GetWheelStatus
- Vehicle.Health
- Vehicle.ID
- Vehicle.IdleRespawnTime
- Vehicle.IdleTime
- Vehicle.LightState
- Vehicle.Locked
- Vehicle.Marker
- Vehicle.MarkerScale
- Vehicle.MarkerSprite
- Vehicle.Model
- Vehicle.OneTime
- Vehicle.PassengerCount
- Vehicle.Pos
- Vehicle.Remove
- Vehicle.Respawn
- Vehicle.RespawnTime
- Vehicle.RGBColour1
- Vehicle.RGBColour2
- Vehicle.SetHandlingData
- Vehicle.SetWheelStatus
- Vehicle.SpawnAngle
- Vehicle.SpawnPos
- Vehicle.SetAddon
- Vehicle.SetEngineState
- Vehicle.SetRadio
- Vehicle.Siren
- Vehicle.SirenLight
- Vehicle.TaxiLight
- Vehicle.Velocity
- Vehicle.VirtualWorld
- Vehicle.Wrecked