Sphere.Radius

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Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Sphere class member returns or sets the radius of the given sphere.

Syntax

You can either return or set a new value for this member:

  1. float Sphere.Radius
  1. Sphere.Radius = float fRadius

Arguments

  • fRadius - This is the new radius of the sphere.

Example 1. Returning

  1.  
  2. function onPlayerFootSphereHit( player, sphere )
  3. {
  4. MessagePlayer( "The current radius of this sphere is: " + sphere.Radius, player )
  5. }
  6.  

This example will message the player with the current radius of the sphere.

Example 2. Setting

  1.  
  2. function onPlayerFootSphereHit( player, sphere )
  3. {
  4. sphere.Radius += 1;
  5. }
  6.  

This example will increase the radius of the sphere by 1 every time a player enters it.

Notes

The call onPlayerFootSphereHit was used in in this example. More info about this in the corresponding page.

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