Squirrel/Server/Functions/Spheres/Radius
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This ''Sphere'' class member returns or sets the radius of the given sphere. | This ''Sphere'' class member returns or sets the radius of the given sphere. | ||
Latest revision as of 10:36, 11 October 2010
This Sphere class member returns or sets the radius of the given sphere.
[edit] Syntax
You can either return or set a new value for this member:
float Sphere.Radius
Sphere.Radius = float fRadius
[edit] Arguments
- fRadius - This is the new radius of the sphere.
[edit] Example 1. Returning
function onPlayerFootSphereHit( player, sphere ) { MessagePlayer( "The current radius of this sphere is: " + sphere.Radius, player ) }
This example will message the player with the current radius of the sphere.
[edit] Example 2. Setting
function onPlayerFootSphereHit( player, sphere ) { sphere.Radius += 1; }
This example will increase the radius of the sphere by 1 every time a player enters it.
[edit] Notes
The call onPlayerFootSphereHit was used in in this example. More info about this in the corresponding page.