Squirrel/Server/Functions/Spheres/Colour

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(Example 1. Returning)
(i)
Line 28: Line 28:
 
== Example 2. Setting ==
 
== Example 2. Setting ==
  
{{Squirrel/NeedsExample}}
 
 
<code lang="squirrel">
 
<code lang="squirrel">
-- todo
+
function onPlayerFootSphereHit( player, sphere )
 +
{
 +
sphere.Colour = 1;
 +
}
 
</code>
 
</code>
 +
 +
This will set the sphere to colour 1 when it is hit.
  
 
=== Notes ===
 
=== Notes ===
  
-- Example notes/used functions here
+
The call [[Squirrel/Server/Events/Player/onPlayerFootSphereHit|onPlayerFootSphereHit]] was used in in this example. More info about this in the corresponding page.
  
 
== Related Functions ==
 
== Related Functions ==
  
 
{{Squirrel/Server/Functions/Spheres}}
 
{{Squirrel/Server/Functions/Spheres}}

Revision as of 03:57, 8 March 2010

This Sphere class member returns or sets the colour ID of the sphere.

Syntax

You can either return or set a new value using this member:

  1. int Sphere.Colour
  1. Sphere.Colour = int newcol

Arguments

  • newcol - This is the new colour for the sphere as an integer

Example 1. Returning

  1.  
  2. function onPlayerFootSphereHit( player, sphere )
  3. {
  4. MessagePlayer( "This sphere currently has the colour: " + sphere.Colour, player );
  5. }
  6.  

This will message the player with the spheres colour when they hit it.

Notes

The call onPlayerFootSphereHit was used in in this example. More info about this in the corresponding page.

Example 2. Setting

  1.  
  2. function onPlayerFootSphereHit( player, sphere )
  3. {
  4. sphere.Colour = 1;
  5. }
  6.  

This will set the sphere to colour 1 when it is hit.

Notes

The call onPlayerFootSphereHit was used in in this example. More info about this in the corresponding page.

Related Functions

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