Squirrel/Server/Functions/SpawnClass/GetWeapon
From Liberty Unleashed Wiki
(Difference between revisions)
(New page: __NOTOC__ This function returns the spawn weapon ID in the given slot for a ''SpawnClass''. == Syntax == <code>int SpawnClass.GetWeapon( int iSlot )</code> == Arguments == * '''iSlot'''...) |
(→Example) |
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Line 11: | Line 11: | ||
== Example == | == Example == | ||
− | |||
<code lang="squirrel"> | <code lang="squirrel"> | ||
− | + | function onPlayerCommand( player, cmd, text ) | |
+ | { | ||
+ | if ( cmd == "getwep" ) | ||
+ | { | ||
+ | local wep = p_SpawnClass.GetWeapon( 1 ); | ||
+ | MessagePlayer( "The current wep in slot one is: " + wep, player ); | ||
+ | } | ||
+ | } | ||
</code> | </code> | ||
+ | |||
+ | This example will return the weapon in slot 1 of the spawn class, that we found earlier in [[Squirrel/Server/Functions/SpawnClass/FindSpawnClass|FindSpawnClass]]. | ||
=== Notes === | === Notes === | ||
− | + | The call [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in in this example. More info about this in the corresponding page. | |
== Related Functions == | == Related Functions == | ||
{{Squirrel/Server/Functions/SpawnClass}} | {{Squirrel/Server/Functions/SpawnClass}} |
Revision as of 17:30, 8 March 2010
This function returns the spawn weapon ID in the given slot for a SpawnClass.
Syntax
int SpawnClass.GetWeapon( int iSlot )
Arguments
- iSlot - The slot you want to retrieve the weapon info for. There are three slots available: 1, 2 and 3
Example
function onPlayerCommand( player, cmd, text ) { if ( cmd == "getwep" ) { local wep = p_SpawnClass.GetWeapon( 1 ); MessagePlayer( "The current wep in slot one is: " + wep, player ); } }
This example will return the weapon in slot 1 of the spawn class, that we found earlier in FindSpawnClass.
Notes
The call onPlayerCommand was used in in this example. More info about this in the corresponding page.