Socket.SendClient
From Liberty Unleashed Wiki
This function sends the given data using a socket.
Syntax
bool Socket.SendClient( string data, int connection )
Arguments
- data - This is the data you want to send via the socket as a string
- connection - The ID of the client you wish to send data for
Example
function onPlayerChat( player, text ) { p_Socket.Send( text, 0 ); }
This would send the text that the player said to connection id 0. p_Socket was created in the Connect function.
Notes
The call onPlayerChat was used in in this example. More info about this in the corresponding page.