Player.Nametag

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Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Player class member returns/sets whether the players nametag is visible.

Syntax

You can either return or set a new value using this member:

  1. bool Player.Nametag
  1. Player.Nametag = bool tag

Arguments

  • tag - A boolean representing whether the player nametag is visible (true) or not (false)

Example 1. Returning

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "tag" )
  5. {
  6. MessagePlayer( "Your nametag is currently set to " + pPlayer.Nametag, pPlayer );
  7. }
  8. return 1;
  9. }
  10.  

Notes

The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

Example 2. Setting

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "tagon" )
  5. {
  6. pPlayer.Nametag = true;
  7. }
  8. else if ( szCommand == "tagoff" )
  9. {
  10. pPlayer.Nametag = false;
  11. }
  12. return 1;
  13. }
  14.  

Notes

The event onPlayerCommand was used in this example. More info about this in the corresponding page.

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