Player.MarkerScale

From Liberty Unleashed Wiki
Revision as of 01:01, 26 August 2014 by XMerkel 2 (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function sets the player marker scale

Syntax

  1. Player.MarkerScale = int

Default is: 2

Example

Set the player marker scale to big when player types /bigscale

  1.  
  2. function onPlayerCommand ( pPlayer, szCommand, szParams ) {
  3.  
  4. switch ( szCommand ) {
  5.  
  6. case "bigscale": {
  7.  
  8. pPlayer.MarkerScale = 50;
  9.  
  10. return;
  11. }
  12. }
  13. }
  14.  

Notes

The function Player.MarkerScale and call onPlayerCommand were used in in this example. More info about them in corresponding pages.

Related Functions

Personal tools
Namespaces

Variants
Actions
Navigation
scripting
Toolbox