Squirrel/Server/Functions/Players/ForceToSpawnScreen

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(Created page with '{{Squirrel/Title|Player.ForceToSpawnScreen}} This ''Player'' class member returns whether the player will be forced to the spawn screen next time they die. == Syntax == You can…')

Revision as of 18:38, 1 October 2010

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This Player class member returns whether the player will be forced to the spawn screen next time they die.

Syntax

You can either return or set a new value using this member:

  1. bool Player.ForceToSpawnScreen
  1. Player.ForceToSpawnScreen = bool force

Arguments

  • force - A boolean representing whether the player is being forced to the spawn screen (true) or simply respawning (false)

Example 1. Returning

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "spawnscreen" )
  5. {
  6. MessagePlayer( "Your force to spawn screen state is currently set to " + pPlayer.ForceToSpawnScreen, pPlayer );
  7. }
  8. return 1;
  9. }
  10.  

Notes

The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

Example 2. Setting

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "spawnscreen2" )
  5. {
  6. pPlayer.ForceToSpawnScreen = true;
  7. }
  8. return 1;
  9. }
  10.  

Notes

The event onPlayerCommand was used in this example. More info about this in the corresponding page.

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