Player.Colour
From Liberty Unleashed Wiki
This Player class member returns or sets the colour of the player. These colour IDs are the ones defined in your content.xml.
Syntax
You can either return or set a new value using this member:
int Player.Colour
Player.Colour = int col
Arguments
- col - This is the new colour for the player. Check out content.xml for colour IDs
Example 1. Returning the value
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "col" ) { MessagePlayer( "Your player colour is " + pPlayer.Colour, pPlayer ); } return 1; }
Notes
The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.
Example 2. Setting a new value
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "col2" ) { pPlayer.Colour = 2; } return 1; }
Notes
The event onPlayerCommand was used in this example. More info about this in the corresponding page.
Related Functions
- FindPlayer
- GetClosestPlayer
- Player.Alpha
- Player.Angle
- Player.Armour
- Player.Cash
- Player.Class
- Player.ClearWeapons
- Player.Colour
- Player.ColouredName
- Player.EnterVehicle
- Player.ExitVehicle
- Player.ForceToSpawnScreen
- Player.Frozen
- Player.GetBoundariesLower
- Player.GetBoundariesUpper
- Player.GetIgnored
- Player.Health
- Player.ID
- Player.IP
- Player.Immune
- Player.Island
- Player.LUID
- Player.Marker
- Player.MarkerScale
- Player.MarkerSprite
- Player.Muted
- Player.Name
- Player.Nametag
- Player.NametagColour
- Player.Ping
- Player.Pos
- Player.RemoveFromVehicle
- Player.RemoveLimb
- Player.Score
- Player.SetAnim
- Player.SetBoundaries
- Player.SetIgnored
- Player.SetIgnoredBy
- Player.SetVehicleEnterDoor
- Player.SetWeapon
- Player.Skin
- Player.Spawn
- Player.Spawned
- Player.Team
- Player.Train
- Player.Vehicle
- Player.VehicleSeat
- Player.Velocity
- Player.VirtualWorld
- Player.WantedLevel
- Player.Weapon
- Player.SetWeapon
- Player.WeaponAmmo
- Player.WeaponState