Squirrel/Server/Functions/Players/Angle

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{{Squirrel/Title|Player.Angle}}
 
This function sets/returns the players facing angle.
 
This function sets/returns the players facing angle.
  

Latest revision as of 10:30, 11 October 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function sets/returns the players facing angle.

[edit] Syntax

  1. float Player.Angle( float Angle )

[edit] Arguments

  • Angle - What you can set the facing angle too.

[edit] Example 1. Returning

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "angle" )
  5. {
  6. MessagePlayer( "Your facing angle is " + pPlayer.Angle + ".", pPlayer );
  7. }
  8. }
  9.  

This will tell the player what their facing angle currently is.

[edit] Example 2. Setting

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "setangle" )
  5. {
  6. pPlayer.Angle = 0.00;
  7. }
  8. }
  9.  

This will set the players facing angle to be north.

[edit] Notes

The call onPlayerCommand and MessagePlayer were used in in this example. More info about them in the corresponding page.

[edit] Related Functions

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