Player.Alpha
From Liberty Unleashed Wiki
This Player class variable sets/returns the alpha of the player ped. Note that this settings does not affect weapons or special skins.
Syntax
int player.Alpha
player.Alpha = int alpha
Arguments
- alpha - The alpha value you wish to set (0...255)
Example 1. Returning
This example will let the player know their current alpha setting when they type '/getalpha'.
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "getalpha" ) { MessagePlayer( "Your alpha state is currently set to " + pPlayer.Alpha, pPlayer ); } return 1; }
Notes
The function MessagePlayer and event onPlayerCommand were used in this example. More info about them can be found in the corresponding pages.
Example 2. Setting
This example will set the player almost completely transparent when they type '/ghost'.
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "ghost" ) { pPlayer.Alpha = 10; } return 1; }
Notes
The event onPlayerCommand was used in in this example. More info about this in the corresponding page.
Related Functions
- FindPlayer
- GetClosestPlayer
- Player.Alpha
- Player.Angle
- Player.Armour
- Player.Cash
- Player.Class
- Player.ClearWeapons
- Player.Colour
- Player.ColouredName
- Player.EnterVehicle
- Player.ExitVehicle
- Player.ForceToSpawnScreen
- Player.Frozen
- Player.GetBoundariesLower
- Player.GetBoundariesUpper
- Player.GetIgnored
- Player.Health
- Player.ID
- Player.IP
- Player.Immune
- Player.Island
- Player.LUID
- Player.Marker
- Player.MarkerScale
- Player.MarkerSprite
- Player.Muted
- Player.Name
- Player.Nametag
- Player.NametagColour
- Player.Ping
- Player.Pos
- Player.RemoveFromVehicle
- Player.RemoveLimb
- Player.Score
- Player.SetAnim
- Player.SetBoundaries
- Player.SetIgnored
- Player.SetIgnoredBy
- Player.SetVehicleEnterDoor
- Player.SetWeapon
- Player.Skin
- Player.Spawn
- Player.Spawned
- Player.Team
- Player.Train
- Player.Vehicle
- Player.VehicleSeat
- Player.Velocity
- Player.VirtualWorld
- Player.WantedLevel
- Player.Weapon
- Player.SetWeapon
- Player.WeaponAmmo
- Player.WeaponState