Pickup.OneTime

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Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events


This Pickup class member returns/sets whether the given pickup removes when you hit it.

Syntax

You can either return or set a new value using this member:

  1. Bool pickup.OneTime
  1. pickup.OneTime = bool bOneTime

Arguments

  • bOneTime - A boolean representing whether the given pickup removes when you hit it.

Example 1. Returning

This will tell the player the current OneTime status of the pickup they collected.

  1.  
  2. function onPickupPickedUp( pPlayer, pPickup )
  3. {
  4. MessagePlayer( "Pickup One Time: " + pPickup.OneTime, pPlayer );
  5. return 1;
  6. }
  7.  

Notes

The function MessagePlayer and event onPickupPickedUp were used in this example. More info about them in the corresponding pages.

Example 2. Setting

This will set the pickup they collected to be OneTime

  1.  
  2. function onPickupPickedUp( pPlayer, pPickup )
  3. {
  4. pPickup.OneTime = true;
  5. return 1;
  6. }
  7.  

Notes

The event onPickupPickedUp was used in this example. More info about this in the corresponding page.

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