SmallMessage

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Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function sends a small GTA style text to a player or all the players in the game.

Syntax

SmallMessage can take 2 different lists of parameters. These are:

  1. bool SmallMessage( string text, int time, int type )
  1. bool SmallMessage( Player plr, string text, int time, int type )

Arguments

  • text - This is the message to send to players
  • time - This is how long the message will stay on screen
  • type - The type of the announcement message
  • plr - The pointer to the player who should get the message

Example 1

  1.  
  2. function onPlayerCommand( player, cmd, text )
  3. {
  4. if ( cmd == "smallmsg" )
  5. {
  6. if ( text ) SmallMessage( text, 5000, 1 );
  7. }
  8. }
  9.  

This command will show a small message, with type 0, lasting 5 seconds, showing the specified text, for all players.

Example 2

  1.  
  2. function onPlayerCommand( player, cmd, text )
  3. {
  4. if ( cmd == "smallmsg" )
  5. {
  6. if ( text ) SmallMessage( player, text, 5000, 1 );
  7. }
  8. }
  9.  

This command will show a small message, with type 0, lasting 5 seconds, showing the specified text, for the command user.

Notes

The call onPlayerCommand was used in in this example. More info about this in the corresponding page.

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