Squirrel/Server/Functions/Messages/SmallMessage
From Liberty Unleashed Wiki
(Difference between revisions)
(New page: __NOTOC__ This function sends a small GTA style text to a player or all the players in the game. == Syntax == ''SmallMessage'' can take 2 different lists of parameters. These are: <code...) |
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* '''plr''' - The pointer to the player who should get the message | * '''plr''' - The pointer to the player who should get the message | ||
− | == Example == | + | == Example 1 == |
{{Squirrel/NeedsExample}} | {{Squirrel/NeedsExample}} | ||
<code lang="squirrel"> | <code lang="squirrel"> | ||
− | + | function onPlayerCommand( player, cmd, text ) | |
+ | { | ||
+ | if ( cmd == "smallmsg" ) | ||
+ | { | ||
+ | if ( text ) SmallMessage( text, 5000, 1 ); | ||
+ | } | ||
+ | } | ||
</code> | </code> | ||
+ | |||
+ | This command will show a small message, with type 0, lasting 5 seconds, showing the specified text, for all players. | ||
+ | |||
+ | == Example 2 == | ||
+ | |||
+ | function onPlayerCommand( player, cmd, text ) | ||
+ | { | ||
+ | if ( cmd == "smallmsg" ) | ||
+ | { | ||
+ | if ( text ) SmallMessage( player, text, 5000, 1 ); | ||
+ | } | ||
+ | } | ||
+ | </code> | ||
+ | |||
+ | This command will show a small message, with type 0, lasting 5 seconds, showing the specified text, for the command user. | ||
=== Notes === | === Notes === | ||
− | + | The call [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in in this example. More info about this in the corresponding page. | |
== Related Functions == | == Related Functions == | ||
{{Squirrel/Server/Functions/Messages}} | {{Squirrel/Server/Functions/Messages}} |
Revision as of 02:16, 8 March 2010
This function sends a small GTA style text to a player or all the players in the game.
Syntax
SmallMessage can take 2 different lists of parameters. These are:
bool SmallMessage( string text, int time, int type )
bool SmallMessage( Player plr, string text, int time, int type )
Arguments
- text - This is the message to send to players
- time - This is how long the message will stay on screen
- type - The type of the announcement message
- plr - The pointer to the player who should get the message
Example 1
This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
function onPlayerCommand( player, cmd, text ) { if ( cmd == "smallmsg" ) { if ( text ) SmallMessage( text, 5000, 1 ); } }
This command will show a small message, with type 0, lasting 5 seconds, showing the specified text, for all players.
Example 2
function onPlayerCommand( player, cmd, text ) { if ( cmd == "smallmsg" ) { if ( text ) SmallMessage( player, text, 5000, 1 ); } } </code>
This command will show a small message, with type 0, lasting 5 seconds, showing the specified text, for the command user.
Notes
The call onPlayerCommand was used in in this example. More info about this in the corresponding page.