Squirrel/Server/Functions/Messages/MessagePlayer
From Liberty Unleashed Wiki
(Difference between revisions)
m (Squirrel/Functions/Misc/MessagePlayer moved to Squirrel/Server/Functions/Messages/MessagePlayer: Moved to Messages group) |
m (Updated the page) |
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== Syntax == | == Syntax == | ||
− | + | <code>bool MessagePlayer( string text, Player plr, int r, int g, int b )</code> | |
− | + | <code>bool MessagePlayer( string text, Player plr, Colour col )</code> | |
− | <code>bool MessagePlayer( string text, | + | |
− | <code>bool MessagePlayer( string text, | + | |
== Arguments == | == Arguments == | ||
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* '''text''' - This is the message to send to the player | * '''text''' - This is the message to send to the player | ||
* '''plr''' - This is the pointer of the player | * '''plr''' - This is the pointer of the player | ||
− | * '''r''' - The | + | * '''r''' - The amount of Red to be in the colour |
− | * '''g''' - The | + | * '''g''' - The amount of Green to be in the colour |
− | * '''b''' - The | + | * '''b''' - The amount of Blue to be in the colour |
− | * '''col''' - A colour | + | * '''col''' - A colour object. Good for defining your own colours at script start |
== Example == | == Example == | ||
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<code lang="squirrel"> | <code lang="squirrel"> | ||
− | function | + | function onPlayerCommand( player, cmd, text ) |
{ | { | ||
if ( cmd == "testpm" ) | if ( cmd == "testpm" ) | ||
Line 34: | Line 32: | ||
=== Notes === | === Notes === | ||
− | The call [[Squirrel/Events/Player/ | + | The call [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in in this example. More info about this in the corresponding page. |
== Related Functions == | == Related Functions == | ||
− | {{Squirrel/Functions/ | + | {{Squirrel/Server/Functions/Messages}} |
Revision as of 11:33, 9 September 2009
This function sends a personal message to a player in the game. It can be customized to your own colour if needed.
Syntax
bool MessagePlayer( string text, Player plr, int r, int g, int b )
bool MessagePlayer( string text, Player plr, Colour col )
Arguments
- text - This is the message to send to the player
- plr - This is the pointer of the player
- r - The amount of Red to be in the colour
- g - The amount of Green to be in the colour
- b - The amount of Blue to be in the colour
- col - A colour object. Good for defining your own colours at script start
Example
This will send a personal message saying 'Testing PM...' when a player types '/testpm'
function onPlayerCommand( player, cmd, text ) { if ( cmd == "testpm" ) { MessagePlayer( "Testing PM...", player, 255, 0, 0 ); } }
Notes
The call onPlayerCommand was used in in this example. More info about this in the corresponding page.