Squirrel/Server/Functions/Messages/MessagePlayer

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(New page: __NOTOC__ This function sends a personal message to a player in the game. It can be customized to your own colour if needed. == Syntax == <code>bool MessagePlayer( string text, int id, i...)
 
m (outdated example)
 
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__NOTOC__
+
{{Squirrel/Title|MessagePlayer}}
 
This function sends a personal message to a player in the game. It can be customized to your own colour if needed.
 
This function sends a personal message to a player in the game. It can be customized to your own colour if needed.
  
 
== Syntax ==
 
== Syntax ==
  
<code>bool MessagePlayer( string text, int id, int r, int g, int b )</code>
+
<code>bool MessagePlayer( string text, Player plr, [ int r, int g, int b ] )</code>
 +
<code>bool MessagePlayer( string text, Player plr, [ Colour col ] )</code>
  
 
== Arguments ==
 
== Arguments ==
  
 
* '''text''' - This is the message to send to the player
 
* '''text''' - This is the message to send to the player
* '''id''' - This is the ID of the player
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* '''plr''' - This is the pointer of the player
* '''r''' - The ammount of Red to be in the colour
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* '''r''' - The amount of Red to be in the colour. This argument is optional
* '''g''' - The ammount of Green to be in the colour
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* '''g''' - The amount of Green to be in the colour. This argument is optional
* '''b''' - The ammount of Blue to be in the colour
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* '''b''' - The amount of Blue to be in the colour. This argument is optional
 +
* '''col''' - A colour object. Good for defining your own colours at script start. This argument is optional
  
 
== Example ==
 
== Example ==
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<code lang="squirrel">
 
<code lang="squirrel">
function OnPlayerCommand( id, cmd, text )
+
function onPlayerCommand( player, cmd, text )
 
{
 
{
 
     if ( cmd == "testpm" )
 
     if ( cmd == "testpm" )
 
     {
 
     {
           MessagePlayer( "Testing PM...", id, 255, 0, 0 );
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           MessagePlayer( "Testing PM...", player, 255, 0, 0 );
 
     }
 
     }
 +
   
 +
    return 1;
 
}
 
}
 
</code>
 
</code>
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=== Notes ===
 
=== Notes ===
  
The call [[Squirrel/Events/Player/OnPlayerCommand|OnPlayerCommand]] was used in in this example. More info about this in the corresponding page.
+
The call [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in in this example. More info about this in the corresponding page.
  
 
== Related Functions ==
 
== Related Functions ==
  
{{Squirrel/Functions/Misc}}
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{{Squirrel/Server/Functions/Messages}}

Latest revision as of 02:00, 16 October 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function sends a personal message to a player in the game. It can be customized to your own colour if needed.

[edit] Syntax

  1. bool MessagePlayer( string text, Player plr, [ int r, int g, int b ] )
  1. bool MessagePlayer( string text, Player plr, [ Colour col ] )

[edit] Arguments

  • text - This is the message to send to the player
  • plr - This is the pointer of the player
  • r - The amount of Red to be in the colour. This argument is optional
  • g - The amount of Green to be in the colour. This argument is optional
  • b - The amount of Blue to be in the colour. This argument is optional
  • col - A colour object. Good for defining your own colours at script start. This argument is optional

[edit] Example

This will send a personal message saying 'Testing PM...' when a player types '/testpm'

  1.  
  2. function onPlayerCommand( player, cmd, text )
  3. {
  4. if ( cmd == "testpm" )
  5. {
  6. MessagePlayer( "Testing PM...", player, 255, 0, 0 );
  7. }
  8. return 1;
  9. }
  10.  

[edit] Notes

The call onPlayerCommand was used in in this example. More info about this in the corresponding page.

[edit] Related Functions

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