Squirrel/Server/Functions/Messages/MessagePlayer

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== Syntax ==
 
== Syntax ==
  
<code>bool MessagePlayer( string text, Player plr, int r, int g, int b )</code>
+
<code>bool MessagePlayer( string text, Player plr, [ int r, int g, int b ] )</code>
<code>bool MessagePlayer( string text, Player plr, Colour col )</code>
+
<code>bool MessagePlayer( string text, Player plr, [ Colour col ] )</code>
  
 
== Arguments ==
 
== Arguments ==
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* '''text''' - This is the message to send to the player
 
* '''text''' - This is the message to send to the player
 
* '''plr''' - This is the pointer of the player
 
* '''plr''' - This is the pointer of the player
* '''r''' - The amount of Red to be in the colour
+
* '''r''' - The amount of Red to be in the colour. This argument is optional
* '''g''' - The amount of Green to be in the colour
+
* '''g''' - The amount of Green to be in the colour. This argument is optional
* '''b''' - The amount of Blue to be in the colour
+
* '''b''' - The amount of Blue to be in the colour. This argument is optional
* '''col''' - A colour object. Good for defining your own colours at script start
+
* '''col''' - A colour object. Good for defining your own colours at script start. This argument is optional
  
 
== Example ==
 
== Example ==

Revision as of 01:57, 16 October 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function sends a personal message to a player in the game. It can be customized to your own colour if needed.

Syntax

  1. bool MessagePlayer( string text, Player plr, [ int r, int g, int b ] )
  1. bool MessagePlayer( string text, Player plr, [ Colour col ] )

Arguments

  • text - This is the message to send to the player
  • plr - This is the pointer of the player
  • r - The amount of Red to be in the colour. This argument is optional
  • g - The amount of Green to be in the colour. This argument is optional
  • b - The amount of Blue to be in the colour. This argument is optional
  • col - A colour object. Good for defining your own colours at script start. This argument is optional

Example

This will send a personal message saying 'Testing PM...' when a player types '/testpm'

  1.  
  2. function onPlayerCommand( player, cmd, text )
  3. {
  4. if ( cmd == "testpm" )
  5. {
  6. MessagePlayer( "Testing PM...", player, 255, 0, 0 );
  7. }
  8. }
  9.  

Notes

The call onPlayerCommand was used in in this example. More info about this in the corresponding page.

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