Squirrel/Server/Functions/Messages/MessagePlayer
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== Syntax == | == Syntax == | ||
− | <code>bool MessagePlayer( string text, Player plr, int r, int g, int b )</code> | + | <code>bool MessagePlayer( string text, Player plr, [ int r, int g, int b ] )</code> |
− | <code>bool MessagePlayer( string text, Player plr, Colour col )</code> | + | <code>bool MessagePlayer( string text, Player plr, [ Colour col ] )</code> |
== Arguments == | == Arguments == | ||
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* '''text''' - This is the message to send to the player | * '''text''' - This is the message to send to the player | ||
* '''plr''' - This is the pointer of the player | * '''plr''' - This is the pointer of the player | ||
− | * '''r''' - The amount of Red to be in the colour | + | * '''r''' - The amount of Red to be in the colour. This argument is optional |
− | * '''g''' - The amount of Green to be in the colour | + | * '''g''' - The amount of Green to be in the colour. This argument is optional |
− | * '''b''' - The amount of Blue to be in the colour | + | * '''b''' - The amount of Blue to be in the colour. This argument is optional |
− | * '''col''' - A colour object. Good for defining your own colours at script start | + | * '''col''' - A colour object. Good for defining your own colours at script start. This argument is optional |
== Example == | == Example == |
Revision as of 01:57, 16 October 2010
This function sends a personal message to a player in the game. It can be customized to your own colour if needed.
Syntax
bool MessagePlayer( string text, Player plr, [ int r, int g, int b ] )
bool MessagePlayer( string text, Player plr, [ Colour col ] )
Arguments
- text - This is the message to send to the player
- plr - This is the pointer of the player
- r - The amount of Red to be in the colour. This argument is optional
- g - The amount of Green to be in the colour. This argument is optional
- b - The amount of Blue to be in the colour. This argument is optional
- col - A colour object. Good for defining your own colours at script start. This argument is optional
Example
This will send a personal message saying 'Testing PM...' when a player types '/testpm'
function onPlayerCommand( player, cmd, text ) { if ( cmd == "testpm" ) { MessagePlayer( "Testing PM...", player, 255, 0, 0 ); } }
Notes
The call onPlayerCommand was used in in this example. More info about this in the corresponding page.