Squirrel/Server/Functions/Messages/MessageAllExcept

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== Syntax ==
 
== Syntax ==
  
<code>bool MessageAllExcept( string text, Player plr, int r, int g, int b )</code>
+
<code>bool MessageAllExcept( string text, Player plr, [ int r, int g, int b ] )</code>
<code>bool MessageAllExcept( string text, Player plr, Colour col )</code>
+
<code>bool MessageAllExcept( string text, Player plr, [ Colour col ] )</code>
  
 
== Arguments ==
 
== Arguments ==
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* '''text''' - This is the message to send to players
 
* '''text''' - This is the message to send to players
 
* '''plr''' - This is the player object for the player not to send the message
 
* '''plr''' - This is the player object for the player not to send the message
* '''r''' - The amount of Red to be in the colour
+
* '''r''' - The amount of Red to be in the colour. This argument is optional
* '''g''' - The amount of Green to be in the colour
+
* '''g''' - The amount of Green to be in the colour. This argument is optional
* '''b''' - The amount of Blue to be in the colour
+
* '''b''' - The amount of Blue to be in the colour. This argument is optional
* '''col''' - The colour to use for the message
+
* '''col''' - The colour to use for the message. This argument is optional
  
 
== Example ==
 
== Example ==
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           MessageAllExcept( "Testing message functions...", player, 255, 0, 0 );
 
           MessageAllExcept( "Testing message functions...", player, 255, 0, 0 );
 
     }
 
     }
 +
   
 +
    return 1;
 
}
 
}
 
</code>
 
</code>

Latest revision as of 01:59, 16 October 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

Sends a message to every player in the game except to specified player. It can be customized to your own colour if needed.

[edit] Syntax

  1. bool MessageAllExcept( string text, Player plr, [ int r, int g, int b ] )
  1. bool MessageAllExcept( string text, Player plr, [ Colour col ] )

[edit] Arguments

  • text - This is the message to send to players
  • plr - This is the player object for the player not to send the message
  • r - The amount of Red to be in the colour. This argument is optional
  • g - The amount of Green to be in the colour. This argument is optional
  • b - The amount of Blue to be in the colour. This argument is optional
  • col - The colour to use for the message. This argument is optional

[edit] Example

This will send a message saying 'Testing message functions...' to all players except the one who uses the command '/message'.

  1.  
  2. function onPlayerCommand( player, cmd, text )
  3. {
  4. if ( cmd == "message" )
  5. {
  6. MessageAllExcept( "Testing message functions...", player, 255, 0, 0 );
  7. }
  8. return 1;
  9. }
  10.  

[edit] Notes

The call onPlayerCommand was used in in this example. More info about this in the corresponding page.

[edit] Related Functions

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