Squirrel/Server/Functions/Messages/Message
From Liberty Unleashed Wiki
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Message( "Blue!", Col_Blue ); | Message( "Blue!", Col_Blue ); | ||
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} | } | ||
</code> | </code> |
Latest revision as of 01:59, 16 October 2010
This function sends a chatbox message to all the players in the game. It can be customised to your own colour if needed. Defaults to Green.
[edit] Syntax
Message can take different lists of parameters. These are:
bool Message( string text, [ int r, int g, int b ] )
bool Message( string text, [ Colour col ] )
[edit] Arguments
- text - This is the message to send to players
- r - The amount of Red to be in the colour. This argument is optional
- g - The amount of Green to be in the colour. This argument is optional
- b - The amount of Blue to be in the colour. This argument is optional
- col - A colour object. Good for defining your own colours at script start. This argument is optional
[edit] Example
This will send a message saying 'Testing... Red! Green! Blue!' when somebody types '/test'
Col_Blue <- Colour( 0, 0, 255 ); function onPlayerCommand( plr, cmd, text ) { if ( cmd == "test" ) { Message( "Testing..." ); Message( "Red!", 255, 0, 0 ); Message( "Green!", 0, 255, 0 ); Message( "Blue!", Col_Blue ); } return 1; }
[edit] Notes
The call onPlayerCommand was used in in this example. More info about this in the corresponding page.