Squirrel/Server/Functions/Messages/Message

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__NOTOC__
 
__NOTOC__
This function sends a message to all the players in the game. It can be customised to your own colour if needed. Defaults to Green
+
This function sends a chatbox message to all the players in the game. It can be customised to your own colour if needed. Defaults to Green.
  
 
== Syntax ==
 
== Syntax ==
  
''Message'' can take 2 differant lists of parameters. These are:
+
''Message'' can take 2 different lists of parameters. These are:
  
<code>bool Message( string text, int r = 50, int g = 205, b = 50 )</code>
+
<code>bool Message( string text, int r, int g, int b )</code>
 
<code>bool Message( string text, Colour col )</code>
 
<code>bool Message( string text, Colour col )</code>
  
 
== Arguments ==
 
== Arguments ==
  
* '''text''' - This is the message to send to the player
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* '''text''' - This is the message to send to players
* '''r''' - The ammount of Red to be in the colour
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* '''r''' - The amount of Red to be in the colour
* '''g''' - The ammount of Green to be in the colour
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* '''g''' - The amount of Green to be in the colour
* '''b''' - The ammount of Blue to be in the colour
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* '''b''' - The amount of Blue to be in the colour
* '''col''' - A colour class. Good for defining your own colours at script start.
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* '''col''' - A colour object. Good for defining your own colours at script start
  
 
== Example ==
 
== Example ==
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Col_Blue <- Colour( 0, 0, 255 );
 
Col_Blue <- Colour( 0, 0, 255 );
  
function OnPlayerCommand( id, cmd, text )
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function onPlayerCommand( plr, cmd, text )
 
{
 
{
 
     if ( cmd == "test" )
 
     if ( cmd == "test" )
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=== Notes ===
 
=== Notes ===
  
The call [[Squirrel/Events/Player/OnPlayerCommand|OnPlayerCommand]] was used in in this example. More info about this in the corresponding page.
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The call [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in in this example. More info about this in the corresponding page.
  
 
== Related Functions ==
 
== Related Functions ==
  
{{Squirrel/Functions/Misc}}
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{{Squirrel/Server/Functions/Messages}}

Revision as of 11:29, 9 September 2009

This function sends a chatbox message to all the players in the game. It can be customised to your own colour if needed. Defaults to Green.

Syntax

Message can take 2 different lists of parameters. These are:

  1. bool Message( string text, int r, int g, int b )
  1. bool Message( string text, Colour col )

Arguments

  • text - This is the message to send to players
  • r - The amount of Red to be in the colour
  • g - The amount of Green to be in the colour
  • b - The amount of Blue to be in the colour
  • col - A colour object. Good for defining your own colours at script start

Example

This will send a message saying 'Testing... Red! Green! Blue!' when somebody types '/test'

  1.  
  2. Col_Blue <- Colour( 0, 0, 255 );
  3.  
  4. function onPlayerCommand( plr, cmd, text )
  5. {
  6. if ( cmd == "test" )
  7. {
  8. Message( "Testing..." );
  9. Message( "Red!", 255, 0, 0 );
  10. Message( "Green!", 0, 255, 0 );
  11. Message( "Blue!", Col_Blue );
  12. }
  13. }
  14.  

Notes

The call onPlayerCommand was used in in this example. More info about this in the corresponding page.

Related Functions

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